Mudbill
Muderator
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RE: Curious about internal names.
Hehe, some of the script functions I name are sometimes slightly exaggerated. I had a record player spin vinyls until it broke, and when it did, I had it be set on fire and break the vinyl so I named the function F*ckSh*tUp.
Anyways, yeah I don't think there's anything wrong with keeping the name blank, I'm just not sure if it's recommended to use a name at all times. So far I've had no issues of course, but perhaps there's something internal that happens that I'm not aware of, kinda like using non-pow^2 textures. They work sometimes, but they report a warning.
I suppose what I'm wondering is similar to the use of f after a float value. Instead of writing 1.0f I just write 1 because it's simpler. As far as I know it's unnecessary in this case because the script already knows what the data type is. In something like Java it has a bigger role, and generally coders just like to use them as a reference that it is a float and not an integer.
I heard something about the f being more important if you're using doubles along with floats, in a way to distinguish them, but I'm not sure.
Well, I guess this is just general scripting behaviour and something I should look up somewhere... when I can be bothered to.
(This post was last modified: 02-11-2014, 02:50 PM by Mudbill.)
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02-11-2014, 02:49 PM |
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