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Better Curtains?
Deadon Offline
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Posts: 64
Threads: 5
Joined: Feb 2014
Reputation: 1
#3
RE: Better Curtains?

(02-23-2014, 01:44 AM)Romulator Wrote: Its not possible as far as I know when aiming to look realistic, but you can use the SetEntityActive() line of code and enable/disable the appropriate curtain pieces, depending on which ones you want. In your level editor, you would need to put the curtain you would like to see first enabled, and disable the other, but keep it there to look realistic. Then you can trigger an event to make them open at some point, by enabling the disabled one and vice versa.

I'm saying using sliders, not just clicking. I know it's possible, just don't know how.

2 Mappers are definitely better than one.
02-23-2014, 01:47 AM
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Messages In This Thread
Better Curtains? - by Deadon - 02-23-2014, 01:25 AM
RE: Better Curtains? - by Romulator - 02-23-2014, 01:44 AM
RE: Better Curtains? - by Deadon - 02-23-2014, 01:47 AM
RE: Better Curtains? - by PutraenusAlivius - 02-23-2014, 02:06 AM
RE: Better Curtains? - by Mudbill - 02-23-2014, 02:30 AM
RE: Better Curtains? - by Deadon - 02-26-2014, 02:12 AM



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