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Material Editor Problem
physcostealth Offline
Junior Member

Posts: 25
Threads: 12
Joined: Mar 2014
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#16
RE: Material Editor Problem

When I edit a model in maya and I have to apply the texture, the image file is naturally just blank because of the fact that it is of Windows origin (.dds and I work on a mac). This tends to make applying the texture difficult as I have to do it blindly. Do you have a way of seeing the texture or using the regular non-windows image to do all the lambert stuff and then just change the texture files to the .dds before you export?
04-01-2014, 05:06 AM
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Messages In This Thread
Material Editor Problem - by physcostealth - 03-13-2014, 07:58 AM
RE: Material Editor Problem - by Mudbill - 03-13-2014, 08:27 AM
RE: Material Editor Problem - by physcostealth - 03-13-2014, 09:19 PM
RE: Material Editor Problem - by Mudbill - 03-13-2014, 10:08 PM
RE: Material Editor Problem - by Traggey - 03-14-2014, 08:43 AM
RE: Material Editor Problem - by Mudbill - 03-14-2014, 01:57 PM
RE: Material Editor Problem - by physcostealth - 03-15-2014, 05:21 AM
RE: Material Editor Problem - by Mudbill - 03-15-2014, 01:47 PM
RE: Material Editor Problem - by physcostealth - 03-30-2014, 06:22 PM
RE: Material Editor Problem - by Mudbill - 03-30-2014, 07:21 PM
RE: Material Editor Problem - by physcostealth - 03-30-2014, 08:04 PM
RE: Material Editor Problem - by Mudbill - 03-30-2014, 10:31 PM
RE: Material Editor Problem - by physcostealth - 03-30-2014, 11:47 PM
RE: Material Editor Problem - by 7heDubz - 03-30-2014, 11:51 PM
RE: Material Editor Problem - by Mudbill - 03-31-2014, 12:14 AM
RE: Material Editor Problem - by physcostealth - 04-01-2014, 05:06 AM
RE: Material Editor Problem - by Mudbill - 04-01-2014, 09:13 AM



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