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Script Help Enemy Lure and Animation Script?
MsHannerBananer Offline
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Posts: 218
Threads: 34
Joined: Sep 2013
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#1
Enemy Lure and Animation Script?

I have dogs.

Well, in real life I have dogs too, but I mean I have dogs that in a map, and the objective is to 'lure' them to a spot in order to get an object and then flee for ones life.

Using fresh meat placed at a particular spot, certain dogs are supposed to come over to it without attacking the player and eat.

I have the penumbra dogs from plutomaniac's post (HERE), and they have multiple animations, one of them being an eat animation.

I figure it's just about scripting it so that their triggers are turned off once the meat is placed, and then somehow scripting them to follow specific path nodes over to the meat, but is there a way to have them use their eat animation?

I know there's a part in the PatrolNode script that lets you pick an animation for the enemy to do when it reaches a path node, however I was told this was useless.

Sooooooo is this possible? Or would I be wasting time trying?

03-30-2014, 12:43 AM
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Messages In This Thread
Enemy Lure and Animation Script? - by MsHannerBananer - 03-30-2014, 12:43 AM
RE: Enemy Lure and Animation Script? - by Mudbill - 03-30-2014, 12:45 AM
RE: Enemy Lure and Animation Script? - by Mudbill - 03-30-2014, 12:49 AM



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