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Script Help Turn the bust! [solved]
ethics Offline
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Posts: 51
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Joined: Jan 2014
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#3
RE: Turn the bust!

(06-28-2014, 08:51 PM)MrBehemoth Wrote: bust.ent is a StaticProp - so it won't switch on and off when activated/de-activated.

What you would need to do is make a copy of bust.ent in your CS and using ModelEditor.exe, go into the "user defined variables" in the "Settings" menu. In there, change "StaticProp" to "Object" but leave "SubType" as "Static", then save it. Voila, your bust is now switchable.

But... since you've now made a new entity, you could also experiment with adding a hinge joint and actually making it swivel with forces. Could work...

First, thank you very much for your idea.
I will figure out how to do this with the model editor, but I can't add a joint because I don't know anything about modeling.

06-29-2014, 08:58 AM
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Messages In This Thread
Turn the bust! [solved] - by ethics - 06-28-2014, 08:15 PM
RE: Turn the bust! - by MrBehemoth - 06-28-2014, 08:51 PM
RE: Turn the bust! - by ethics - 06-29-2014, 08:58 AM
RE: Turn the bust! [solved] - by DnALANGE - 06-29-2014, 12:06 PM



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