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Full Conversion Mod - AAMFP Assets problem
Plazmater Offline
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#5
RE: Full Conversion Mod - AAMFP Assets problem

(07-22-2014, 03:33 PM)Artsyracoon Wrote:
(07-22-2014, 02:58 PM)Plazmater Wrote:
(07-22-2014, 02:18 PM)Artsyracoon Wrote: Put the assets you are going to use for your FC in its folders (entities, static objects and textures). So not TDD's folders but your FC's.

What do you mean ?
If you mean that assets should be organized in its folders just like orginal game then its already like that.
I am actually paying strong attention to that.
I am not copying assets to FC just like that... I am doing it exact same way as original game does, so entities assets in "entities" folder and etc.

Wait, is it an Isolated Full Conversion or not? Because that's gonna affect how this all goes down.

What do you mean ?

This is first time i am making FC
07-22-2014, 03:35 PM
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RE: Full Conversion Mod - AAMFP Assets problem - by Plazmater - 07-22-2014, 03:35 PM



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