Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Tom, 2009-04-21, "Character Postmortem"
graykin Offline
Senior Member

Posts: 317
Threads: 12
Joined: Oct 2008
Reputation: 4
#5
RE: Tom, 2009-04-21, "Character Postmortem"

I dunno, I did actually grow fond of Amabel during BP, despite the short length in which we meet her. I did, actually, find her attitude to be somewhat believable, and I found myself really wanting to save her from the research room in the end.

You might not have been able to do her as much justice as you would have liked, Tom Jupert, but I think, with me, you managed to pull on my emotional strings when she died. I did seriously feel bad when I pulled the switch and found out what Clarence did. I think that, even though she got very little air time, you did a damn good job making us pity her, both in life and death.

Overall, she might have been implemented better, but I think all things considered she fit in well enough.

04-23-2009, 12:21 AM
Find


Messages In This Thread



Users browsing this thread: 1 Guest(s)