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Script Help Focus Distance Debug Variable?
BonesTheRabbit Offline
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Posts: 68
Threads: 20
Joined: Feb 2012
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#9
RE: Focus Distance Debug Variable?

This is similar to the method I was alluding to. The difference is that it would be four areas, three of which are dynamically positioned using the new X, Y, Z positioning functions. Three nestled concentrically as you mentioned, immediately below the character, and a fourth around the beam itself. When the player enters the beam area, a looping script updates the three other areas to remain below his position, so no matter what it's the correct angle. Upon leaving the area, the loop is interrupted. It's just not as elegant as calculating the value fluidly.
12-26-2014, 09:31 AM
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Messages In This Thread
RE: Focus Distance Debug Variable? - by Daemian - 12-20-2014, 03:40 PM
RE: Focus Distance Debug Variable? - by Mudbill - 12-20-2014, 09:34 PM
RE: Focus Distance Debug Variable? - by Mudbill - 12-20-2014, 10:09 PM
RE: Focus Distance Debug Variable? - by BonesTheRabbit - 12-26-2014, 09:31 AM
RE: Focus Distance Debug Variable? - by Daemian - 12-27-2014, 04:22 PM
RE: Focus Distance Debug Variable? - by Daemian - 12-29-2014, 11:12 PM



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