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Model Editor Help Using multiple bodies on an object?
Mudbill Offline
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#3
RE: Using multiple bodies on an object?

You need to separate the meshes in your model. Split the hilt from the blade and you will be able to attach a body to each specific part. When you select a body you've created in the model editor, you get the option to "Assign sub-mesh." Use this to link it to your part. I don't think you can link two bodies to the same mesh.

I'm not certain of all the details, because using two different bodies, both with mass, may have them act as two separate objects. I'm sure there's a way to stick them together, but I don't quite remember. I believe something like that is what happened here, where the gravity of the blade is normal, but the hilt just fell through the floor?

(This post was last modified: 04-21-2015, 12:57 PM by Mudbill.)
04-21-2015, 12:55 PM
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RE: Using multiple bodies on an object? - by Mudbill - 04-21-2015, 12:55 PM



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