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Level Editor Help Imported Assets Deleting Themselves on Opening .map file
jmitchell Offline
Junior Member

Posts: 31
Threads: 6
Joined: Feb 2015
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#1
Imported Assets Deleting Themselves on Opening .map file

So this has been an issue for about a month with one of my levels; I'd imported some stuff from A Machine For Pigs into what was a custom story at the time. Eventually I decided that I wanted to make my project a full conversion, made a copy of everything in a different file location, and started manually reassigning file paths for everything I had imported.

However, on removing the assets from the original custom stories folder, my map would crash on being opened with the level editor. Replacing the assets at the original location, I found out that the file paths for each would just revert to the custom stories location.

I eventually managed to get to a point where I can bring in and save maps with these assets, but if I reopen the map in the level editor they're deleted. This makes it difficult to tweak stuff I had, since I need to re-add everything I imported every time I open the map.

I've certainly learned my lesson: make it an FC from the beginning. But is there a way to un-screw my current map?

Summarized timeline:
-Made custom story
-Imported AMFP and custom assets
-Duplicated files for FC
-Attempt to reassign file paths for imported assets, file paths keep going back to first location
-Delete original files
-Assets delete themselves on opening map
-Notice some assets show up in FC, but only if added before quitting level editor

Other notes:
-Planes with imported textures and static objects generally showed up, but entities didn't
-If I switch to another map and back in the level editor without closing, entities are read just fine
-Same with exporting/re-importing selections: it only works if I don't close the editor

05-13-2015, 03:01 AM
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Imported Assets Deleting Themselves on Opening .map file - by jmitchell - 05-13-2015, 03:01 AM



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