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Blog: "I'm a Material Boy"
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#5
RE: Blog: "I'm a Material Boy"

(09-23-2009, 05:00 AM)WindexGlow Wrote: Bump - Tints pixels based on lighting (making it have much more detail)
Spec - Adds tone based on lighting + player view (think of sun glare off a car)
parallax - Not entirely sure how it works, but it creates the impressive of a 3d surface based on player camera and not lights I believe.

I believe I understand all that but am confused about where normal mapping comes in to play because from what I've seen it just does exactly what parallax mapping does.

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09-23-2009, 08:10 PM
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Blog: "I'm a Material Boy" - by Luis - 09-21-2009, 11:50 PM



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