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Model Editor Help First Custom Story!
capitalisticpig Offline
Junior Member

Posts: 6
Threads: 2
Joined: May 2015
Reputation: 0
#1
First Custom Story!

I hope this community isn't dead. I just joined, so I'm looking forward to seeing some awesome stuff... at any rate, however, I am building a short custom story to get used to all the different features. However, I'm thinking about creating a custom enemy for the game, but I read a few of the forums and people are talking about .mat? files and texture limits or something that I have no idea about...

Basically what I want to know are the basic steps you use for creating an enemy or NPC... At first I thought it was as simple as creating your character in blender, exporting to a .dae and importing into model editor to add bones, joints and animations. I don't need a full, detailed explanation, just a general overview... thanks in advance!

(Also, starting to learn programming (actually c#) so I figured this would be a good way to get used to scripting and such... so far it seems like it's gonna be a long road, Big Grin)
05-28-2015, 05:06 PM
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Messages In This Thread
First Custom Story! - by capitalisticpig - 05-28-2015, 05:06 PM
RE: First Custom Story! - by Amnesiaplayer - 05-28-2015, 06:13 PM
RE: First Custom Story! - by A.M Team - 05-28-2015, 06:50 PM
RE: First Custom Story! - by capitalisticpig - 05-29-2015, 02:21 AM
RE: First Custom Story! - by A.M Team - 05-29-2015, 06:56 AM
RE: First Custom Story! - by Slanderous - 05-29-2015, 11:20 AM



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