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Texture, Model & Animation Help Model Scaling Issue
Rapture Offline
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Posts: 1,078
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Joined: May 2011
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#5
RE: Model Scaling Issue

Chances are your normals are flipped.

In Blender, in the "Properties Tab", scroll down to "Shading" and check "Backface Culling".

If you see the "ground part" disappear, then it will be showing on the other side. (Normally only one side of a model's UV are shown)



So while the object is selected, go to "Edit Mode", select the faces that you want to flip their normals. Click "w" and select the "Flip Normals" option.


//*******************
If your also talking about why in Blender, the model still shows up in Pink...

Q1: Did you unwrap it?

A1: Unwrap it
//***
Q2: Is the ground a separate object from the door? If you move the door around, does the ground move with it? Or do you have to select both or one at a time?

A2: You can select both objects and click "Ctrl + J" to join the objects so they are one mesh. You can now properly unwrap both of them.
(This post was last modified: 08-06-2015, 06:36 PM by Rapture.)
08-06-2015, 06:29 PM
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Messages In This Thread
Model Scaling Issue - by timCopwell - 08-06-2015, 04:54 PM
RE: Model Scaling Issue - by Mudbill - 08-06-2015, 04:58 PM
RE: Model Scaling Issue - by Rapture - 08-06-2015, 05:29 PM
RE: Model Scaling Issue - by timCopwell - 08-06-2015, 06:04 PM
RE: Model Scaling Issue - by Rapture - 08-06-2015, 06:29 PM
RE: Model Scaling Issue - by timCopwell - 08-06-2015, 07:51 PM



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