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Is there any way to attach particle effects to enemy's animation?
Romulator Offline
Not Tech Support ;-)

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#3
RE: Is there any way to attach particle effects to enemy's animation?

Is the animation needing to happen when it hurts the player? Or regardless of whether it touches the player or not? If that's the case, you might be able to make something happen with AddEntityCollideCallbacks, but as Neelke above me states, attaching the particle doesn't update with movement.

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09-12-2015, 01:50 AM
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RE: Is there any way to attach particle effects to enemy's animation? - by Romulator - 09-12-2015, 01:50 AM



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