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Lighting & Custom Content
Tesseract Offline
Senior Member

Posts: 498
Threads: 7
Joined: Mar 2011
Reputation: 18
#1
Lighting & Custom Content

Greetings all!

I've been running into a rather annoying issue - at least I think it's an issue. I've added a floor texture that I have made, it has the usual normal, specular and diffuse maps, when I put it into the level editor and place a point light above the texture one half of the light illuminates the primitive and the other half is in darkness.

I have two lights here but they're both doing the same thing.

Here is a reference image:
[Image: ULjlHBx.png]

Now either there is something wrong with my texture, there's something buggy going on in the engine or there are more specialized settings for the pointlight, though the last suspicion is the most unlikely, as the game textures don't seem to encounter this problem. I have a strong inkling that it might have something to do with my normal map or something.

If anyone has any suggestions or input, that would be great!

(This post was last modified: 09-25-2015, 12:13 PM by Tesseract.)
09-24-2015, 04:36 AM
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Messages In This Thread
Lighting & Custom Content - by Tesseract - 09-24-2015, 04:36 AM
RE: Lighting & Custom Content - by Aaron - 09-25-2015, 09:14 AM
RE: Lighting & Custom Content - by Tesseract - 09-25-2015, 12:12 PM
RE: Lighting & Custom Content - by jens - 09-25-2015, 12:14 PM
RE: Lighting & Custom Content - by jens - 09-25-2015, 12:16 PM
RE: Lighting & Custom Content - by Tesseract - 09-25-2015, 12:39 PM
RE: Lighting & Custom Content - by Aaron - 09-25-2015, 12:44 PM
RE: Lighting & Custom Content - by Tesseract - 09-25-2015, 01:03 PM
RE: Lighting & Custom Content - by Patrik - 09-25-2015, 01:01 PM



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