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New Game Design/Gameplay needed for dealing with Enemies in future games
Rapture Offline
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RE: New Game Design/Gameplay needed for dealing with Enemies in future games

I couldn't get over the infinitely patrolling paths of the monsters, and how they were always kept within close proximity of you.

I was scared shitless from Amnesia because a game has never done (to my knowledge this effectively) the more realistic "Monster explores and leaves once it can't find anything". I was always on edge, wondering when a monster would pop out.

I had way to much time being frustrated over SOMA's patrol paths and getting to know the ins and outs of the monsters. Sometimes they would randomly charge me when I was crouched down, waiting for them to pass. (They were sometimes 10-15 feet away to)
10-04-2015, 03:12 PM
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RE: New Game Design/Gameplay needed for dealing with Enemies in future games - by Rapture - 10-04-2015, 03:12 PM



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