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Dear Frictional (some advice)
caffeine4671 Offline
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Posts: 66
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#8
RE: Dear Frictional (some advice)

(10-02-2015, 10:17 PM)Googolplex Wrote:
(10-02-2015, 10:03 PM)caffeine4671 Wrote: Most enemies are teleported in games. The key difference here being that most of the teleportation is easily explainable story-wise. Not the case for A Machine for Pigs. Which was an unfinished and poorly written disappointment.

No! Story and atmosphere are superb in Machine for Pigs. How can you call it poorly and unfinished? Games with such high-quality design are very rare these days. Prof. Dr. Dan Pinchbeck is probably the best story

He's the best writer for hipster-dialog, that's for sure. Don't know how to actually write characters that people are supposed to like? Just fill the game with random notes about jaguar men and call it 'deep'. If people don't like it, it's because they can't appreciate 'art', not because you fail at your job as a developer.

EDIT: I'm one of those that actually liked 'Dear Esther' because it was exactly what it set out to be. Even as a stand alone horror game, A Machine for Pigs isn't that great.
(This post was last modified: 10-02-2015, 10:40 PM by caffeine4671.)
10-02-2015, 10:28 PM
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Messages In This Thread
Dear Frictional (some advice) - by soopytwist - 10-02-2015, 09:14 PM
RE: Dear Frictional (some advice) - by Googolplex - 10-02-2015, 09:27 PM
RE: Dear Frictional (some advice) - by Googolplex - 10-02-2015, 10:17 PM
RE: Dear Frictional (some advice) - by caffeine4671 - 10-02-2015, 10:28 PM
RE: Dear Frictional (some advice) - by TiManGames - 10-02-2015, 10:09 PM
RE: Dear Frictional (some advice) - by Slanderous - 10-02-2015, 10:19 PM
RE: Dear Frictional (some advice) - by humanoid - 10-02-2015, 11:09 PM
RE: Dear Frictional (some advice) - by Romulator - 10-03-2015, 12:47 AM
RE: Dear Frictional (some advice) - by Romulator - 10-03-2015, 02:07 AM
RE: Dear Frictional (some advice) - by Dundle - 10-03-2015, 07:03 AM



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