Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
using a lantern
SteveR Offline
Junior Member

Posts: 19
Threads: 1
Joined: Aug 2013
Reputation: 3
#2
RE: using a lantern

(11-19-2015, 11:34 PM)happiestmedal33 Wrote: hey i want to know how to make it to where you can use a lantern, from like amnesia a machine for pigs/dark descent, and aswell maybe having the flashlight out from penumbra is basically what i mean, any ideas?

I recommend you take a look at the tutorial videos (Stickied) and then when finished you'll want to override the default flashlight behaviour. This is partially demonstrated in video #4

Checking out Thomas' intro to HPL3 videos are really useful - since basically everything you'll need to know about overriding script files and where to go to add new key assignments (G/F if you're doing it Penumbra style) is covered in these videos.

While the specifics aren't addressed - this would be very simple to do. You just need to change the light for your lantern effect, perhaps a pointlight or increasing the fov of the spotlight until it looks how you want.

Hope that helps, can't really go in to major detail right now but that should at least point you in the right direction to figure stuff out!
11-20-2015, 05:43 PM
Find


Messages In This Thread
using a lantern - by happiestmedal33 - 11-19-2015, 11:34 PM
RE: using a lantern - by SteveR - 11-20-2015, 05:43 PM
RE: using a lantern - by happiestmedal33 - 11-21-2015, 01:58 PM
RE: using a lantern - by WALP - 11-21-2015, 02:07 PM
RE: using a lantern - by happiestmedal33 - 11-21-2015, 09:02 PM
RE: using a lantern - by Abion47 - 11-22-2015, 05:41 AM
RE: using a lantern - by SteveR - 11-22-2015, 05:34 PM
RE: using a lantern - by happiestmedal33 - 11-23-2015, 01:42 AM



Users browsing this thread: 1 Guest(s)