Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
PointLight_4
Hypercube Offline
Member

Posts: 124
Threads: 20
Joined: Sep 2015
Reputation: 1
#4
RE: PointLight_4

(11-28-2015, 05:12 PM)Abion47 Wrote: One thing that happens to me sometimes is that when I put a point light down (or an entity, static object, or whatever) I use the XZ plane grid to place the objects, so when I try to put something down either far above or below Y=0 it doesn't appear to work when I'm actually just placing the objects so far off in the distance they are virtually invisible. Could this be what is happening?

Another thing I've noticed is that light masks don't like it when you move the mask area around after the mask has been placed and the lights connected, and when I try the lights will still treat the original location and size as the masked area until I reconnect the lights. This has led to a couple confusing situations for me when I duplicate a room with a light mask in it, then move the room elsewhere and suddenly the lighting in the room is all screwed up.

For me right now, it's just that I place a new point light (either point light 4, 10, and that up to 19) in the area of maybe a lightswitch is if I use that, and the light doesn't show. I'd put in the main area of my level, where I can actually see it, it's just specifically point light 4 and 10 and that up to 19. If I change it to something like PointLight_room_4 that'd work but that doesn't really matter. I don't really know if I'm doing anything to cause it, it just happens.
11-29-2015, 04:23 AM
Find


Messages In This Thread
PointLight_4 - by Hypercube - 11-28-2015, 01:03 AM
RE: PointLight_4 - by Hypercube - 11-28-2015, 02:42 AM
RE: PointLight_4 - by Abion47 - 11-28-2015, 05:12 PM
RE: PointLight_4 - by Hypercube - 11-29-2015, 04:23 AM
RE: PointLight_4 - by Romulator - 11-29-2015, 05:48 AM
RE: PointLight_4 - by Hypercube - 11-29-2015, 07:05 AM
RE: PointLight_4 - by Abion47 - 11-29-2015, 07:09 AM
RE: PointLight_4 - by Hypercube - 11-29-2015, 07:44 AM



Users browsing this thread: 1 Guest(s)