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Changing "Lantern" More Advanced.
Amnesiaplayer Offline
Senior Member

Posts: 539
Threads: 105
Joined: Jun 2014
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#8
RE: Changing "Lantern" More Advanced.

(01-26-2016, 05:33 PM)Darkfire Wrote: You mean you can't see the fence from this angle ? If so, this isn't really fixable- the fence is a texture, not a model. But you could try moving the fence line so that it's visible.
Screenshot criticism:
Cool. Probably you're going for a horror story, so perhaps you'd consider making it darker and then adding some more pointlights around the middle of the scene - this will create more contrast.
Also, maybe move the bush so that you can't see the pixels of the texture.
PS. Do you have a progress thread for this mod ? Seems interesting.

thanks!
And yeah I'm not finished with the main menu, I still have a lot of things to add for my main menu (My main "work" right now is put in maya, and mudbox) I'm working on a volcano, which is going to be placed behind, and I'll maybe make it erupt right when the screen loads Tongue
and I got a thread on Modbb:
http://www.moddb.com/mods/great-leap-forward
I didn't update it for a long time, I just started working on amnesia again so if you got interested you can watch some pictures/vids of on modbb Wink
01-26-2016, 07:56 PM
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Messages In This Thread
RE: Changing "Lantern" More Advanced. - by WALP - 01-25-2016, 06:35 PM
RE: Changing "Lantern" More Advanced. - by Amnesiaplayer - 01-26-2016, 07:56 PM



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