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Question about custom model entities
Darkphyre Offline
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Joined: Oct 2010
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#3
RE: Question about custom model entities

(09-15-2010, 04:51 PM)Luis Wrote: Sure! You only have to open the LevelEditor.cfg file (should be in your <Path to My documents folder>/HPL2/) with a text editor. Then add ExtraStaticObjectDir1="quoted full path to your custom static objects dir" for static objects, or ExtraEntityDir1="quoted full path to your custom entities dir". If you have several directories, just increment the numeric suffix for each one.

Better if you move all new assets to the custom story root directory, cos right now the game will not look for them if they are outside it. If many model packs are made available to the public in a near future, we could look into making them shareable among custom stories Smile

Also, when adding custom dirs, try to mimic how the game static_objects and entities folders are structured (as in 1 subfolder == 1 category). That will save the editor and yourself some headaches Smile

I've been trying the above for the last hour or so and can't seem to get it working for the life of me..

ExtraStaticObjectDir1="custom_stories\story1\entities"

ExtraStaticObjectDir1="D:\Steam\steamapps\common\amnesia the dark descent\custom_stories\story1\entities"

neither one works... is there a specific location in the cfg file I have to enter this or some syntax I'm missing?
10-18-2010, 04:46 AM
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RE: Question about custom model entities - by Darkphyre - 10-18-2010, 04:46 AM



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