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All about Materials and Textures
Thomas Offline
Frictional Games

Posts: 2,634
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Joined: Apr 2006
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#5
RE: All about Materials and Textures

The specular map handles the specular intensity and power for each pixel. The intensity uses the R channel and the power in the G channel, the B channel is not used and shall be black. Intensity sets the amount of specularity applied to a pixel, the higher value of the channel, the higher intensity. Power sets the sharpness of the specular highlight, a low value give a dull and diffuse look, while a high value give a shiny look.
(This post was last modified: 09-17-2010, 04:06 PM by Thomas.)
09-17-2010, 04:05 PM
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Messages In This Thread
All about Materials and Textures - by ScorpyX - 09-17-2010, 12:50 AM
RE: All about Materials and Textures - by Igroman - 09-17-2010, 08:16 AM
RE: All about Materials and Textures - by Bek - 09-17-2010, 10:47 AM
RE: All about Materials and Textures - by Argoon - 09-17-2010, 02:33 PM
RE: All about Materials and Textures - by Thomas - 09-17-2010, 04:05 PM
RE: All about Materials and Textures - by Thomas - 09-17-2010, 04:21 PM
RE: All about Materials and Textures - by ScorpyX - 09-21-2010, 06:50 PM



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