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Door Open/Close Depending on Situation
Pandemoneus Offline
Senior Member

Posts: 328
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Joined: Sep 2010
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#11
RE: Door Open/Close Depending on Situation

Played a bit around and found out this helped (instead of AddPropForce):
AddPropImpulse("castle_1", 1, 0, 0, "World");

09-18-2010, 11:35 PM
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RE: Door Open/Close Depending on Situation - by Pandemoneus - 09-18-2010, 11:35 PM



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