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Monsters Will Not Follow Path Nodes
Romulator Offline
Not Tech Support ;-)

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#5
RE: Monsters Will Not Follow Path Nodes

(06-17-2016, 02:07 AM)Hypercube Wrote: Does no one read this thread anymore or is it just taking a long time? I feel like people stop reading a thread only because the last message on it began with the word thanks... Maybe this is a really dumb question to ask and I'm impatient or something but whatever.

Nah, it's also the fact that a lot of people still aren't particularly in the SOMA scene yet. A lot of us are still experimenting and finding the little things.

You could try:

PHP Code: (Select All)
void Agent_RevealPlayerPosition("monster_fixpanel"); 

when you set the Monster to hunt mode. It shouldn't necessarily chase the player unless they see you, but it should walk over towards the player and remain in either hunt or search mode while looking for you. Furthermore, if you layout some pathnodes, it should walk towards the player following the most efficient route at the moment RevealPlayerPosition is called. Perhaps when it gets nearby where you want it to remain, have it collide with a ScriptArea which assigns it new pathnodes to "search" for you, which will loop.

Discord: Romulator#0001
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(This post was last modified: 06-17-2016, 02:50 AM by Romulator.)
06-17-2016, 02:45 AM
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RE: Monsters Will Not Follow Path Nodes - by Romulator - 06-17-2016, 02:45 AM



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