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IMPORTant things to know about 3dsmax
moon Offline
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Posts: 8
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Joined: Oct 2010
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#1
IMPORTant things to know about 3dsmax

Greetings all,

Some of you may encounter not nice problems when you try to export your files from 3ds max 2010 (or earlier?) as collada DAE files. The main thing you will encounter is that 1 meter in 3ds max is not 1 meter in the game. This is simply the cause of a wrong setup in the 3ds max unit types.
To solve this:

Open Customise/Units Setup , change your unit to meters AND click on the button that says System unit setup. There you choose 1 unit = 1,0 Meters.

After this the sizes should match up with the editor.
When you export a Collada file, you will have to alter some settings in the export window:

Go to advanced and open the Units menu, uncheck Automatic and set the units to the system you use to meters.

Go to axis conversion and set "Z-up" if your objects appear to be turned wrong in the game .

Its wise to save this as a Preset.

Dont forget to texture your objects in 3ds max with the textures you will use ingame.
10-08-2010, 11:26 PM
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IMPORTant things to know about 3dsmax - by moon - 10-08-2010, 11:26 PM



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