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Blog: "Tech feature: Pre-pass lighting"
graykin Offline
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RE: Blog: "Tech feature: Pre-pass lighting"

Pretty cool stuff, being able to do the lighting in a more efficient method. Working with the level editor for HPL2, I've come to realize VERY quickly how problematic optimization can be in regards to lighting, so any little bit of improvement helps!

When you mentioned "terrain" at the end of your post, I swear I got shivers running up my spine.
10-21-2010, 06:17 PM
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RE: Blog: "Tech feature: Pre-pass lighting" - by graykin - 10-21-2010, 06:17 PM



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