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Multiple Issues Help Amnesia crashing when item is picked up
serbusfish Offline
Member

Posts: 211
Threads: 75
Joined: Aug 2012
Reputation: 0
#1
Amnesia crashing when item is picked up

I just completed my CS, The Curse of Ripley Manor (http://www.moddb.com/mods/the-curse-of-ripley-manor) and although a fair few have played and completed it unfortunately a few people are experiencing crashes which I cant explain. One particular person experiences a crash any time he picks up an object, whether it be a note, plant pot, etc. He has verified his cache on steam, deleted any cache files from the CS folder, deleted all traces of .msh files from story folder, deleted his main_settings.cfg + user_settings.cfg files and even completely deleted Amnesia and reinstalled but is still having the problem.

He has sent me his log file, I dont know if anyone can extract anything useful from it?

[quote]
User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 2915 ms
Entities: 901 ms
Compilation: 1 ms
Total: 3888 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
Setting profile: 'Cpt.Maul' Path: 'C:\Users\13figurak\Documents/Amnesia/Main/Cpt.Maul/'
WARNING: No resources element found in 'custom_stories/Curse of Ripley Manor/extra_english.lang'
-------- Loading map '01_forest.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/maps/ch1/01_forest.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/maps/ch1/01_forest.map'.ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_bare_door.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_bare_door.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_bare_door.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_bare_tiny.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_bare_tiny.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_bare_tiny.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_bare.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_bare.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_bare.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_bare_window_01.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_bare_window_01.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_bare_window_01.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_balcony.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_balcony.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_balcony.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_bare_window_01_unlit.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_bare_window_01_unlit.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_bare_window_01_unlit.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/special/mansion_roof.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/special/mansion_roof.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/special/mansion_roof.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_bare_window_unlit.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_bare_window_unlit.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/mansionbase/exterior_walls_bare_window_unlit.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/wall/fencewall02.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/wall/fencewall02.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/wall/fencewall02.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/wall/fencepillar01.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/wall/fencepillar01.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/wall/fencepillar01.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/wall/fencewall01.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/wall/fencewall01.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/wall/fencewall01.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/ceiling/corridor02_4way_worn.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/ceiling/corridor02_4way_worn.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/ceiling/corridor02_4way_worn.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/spraylock/pipe_4m.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/spraylock/pipe_4m.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/spraylock/pipe_4m.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/wall/welder_convex_arch.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/wall/welder_convex_arch.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/wall/welder_convex_arch.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_05.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_05.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_05.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/wall/welder_convex_arch_fence.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/wall/welder_convex_arch_fence.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/wall/welder_convex_arch_fence.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/cellarbase/special/barrel.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/cellarbase/special/barrel.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/cellarbase/special/barrel.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/spraylock/pipe_3m.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/spraylock/pipe_3m.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/spraylock/pipe_3m.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_04.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_04.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_04.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/tunnels/floor/tunnels_floor_04.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/tunnels/floor/tunnels_floor_04.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/tunnels/floor/tunnels_floor_04.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/spraylock/pipe_elbow.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/spraylock/pipe_elbow.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/spraylock/pipe_elbow.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_tarp_wall.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_tarp_wall.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_tarp_wall.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/railings_factory_1m_dirty.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/railings_factory_1m_dirty.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/railings_factory_1m_dirty.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/spraylock/pipe_2m.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/spraylock/pipe_2m.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/spraylock/pipe_2m.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/railings_factory_4m_dirty.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/railings_factory_4m_dirty.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/railings_factory_4m_dirty.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/railings_factory_05m_dirty.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/railings_factory_05m_dirty.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/railings_factory_05m_dirty.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_01.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_01.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_01.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/catwalk_factory_4m_dirty.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/catwalk_factory_4m_dirty.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/catwalk_factory_4m_dirty.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/wall/welder_convex_arch_01.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/wall/welder_convex_arch_01.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/wall/welder_convex_arch_01.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/railings_factory_3m_dirty.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/railings_factory_3m_dirty.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/railings_factory_3m_dirty.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_03_open.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_03_open.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_03_open.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/cellarbase/special/wood_rack02.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/cellarbase/special/wood_rack02.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/cellarbase/special/wood_rack02.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_02.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_02.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_02.DAE'
MeshEntity Loading: 9324 ms
Primitive Loading: 641 ms
Decal Loading: 206 ms
Object Combining: 0 ms
Compilation: 643 ms
Combining: 40228 ms
Sorting: 740 ms
Meshes: 1787 ms
Bodies: 37701 ms
Static Objects: 51076 ms
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Loading entity rat_corpse_2: Skeletons in mesh file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/rat_corpse/rat_corpse.dae) and .ent file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/rat_corpse/rat_corpse.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Loading entity rat_corpse_3: Skeletons in mesh file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/rat_corpse/rat_corpse.dae) and .ent file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/rat_corpse/rat_corpse.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/cellarbase/floor/draingutter.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/cellarbase/floor/draingutter.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/cellarbase/floor/draingutter.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/tree_01.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/tree_01.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/tree_01.DAE'
WARNING: Sub mesh 'Tree_Leafy_01a001' does not exist in mesh 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/tree_01.DAE'!
WARNING: Could not find child with unique ID 2 to attach to entity 'tree_2_Body_1' in 'entities/trees/tree_01.ent'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/tree_03.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/tree_03.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/tree_03.DAE'
WARNING: Sub mesh 'Tree_Leafy_03a001' does not exist in mesh 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/tree_03.DAE'!
WARNING: Could not find child with unique ID 2 to attach to entity 'tree_4_Body_1' in 'entities/trees/tree_03.ent'
WARNING: Sub mesh 'Tree_Leafy_03a001' does not exist in mesh 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/tree_03.DAE'!
WARNING: Could not find child with unique ID 2 to attach to entity 'tree_5_Body_1' in 'entities/trees/tree_03.ent'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/tree_02.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/tree_02.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/tree_02.DAE'
WARNING: Sub mesh 'Tree_Leafy_02a001' does not exist in mesh 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/tree_02.DAE'!
WARNING: Could not find child with unique ID 2 to attach to entity 'tree_3_Body_1' in 'entities/trees/tree_02.ent'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/tree_04.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/tree_04.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/tree_04.DAE'
WARNING: Sub mesh 'Tree_Leafy_04a001' does not exist in mesh 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/tree_04.DAE'!
WARNING: Could not find child with unique ID 2 to attach to entity 'tree_6_Body_1' in 'entities/trees/tree_04.ent'
WARNING: Sub mesh 'Tree_Leafy_03a001' does not exist in mesh 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/tree_03.DAE'!
WARNING: Could not find child with unique ID 2 to attach to entity 'tree_7_Body_1' in 'entities/trees/tree_03.ent'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/wooden_cart_01.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/wooden_cart_01.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/factorybase/special/wooden_cart_01.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/enemy/child/child.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/enemy/child/child.msh' in MSH loader.Loading skeleton 'C':
Loading scene 'C':
Loading node: 'low_jacket'
Normal mapping mode: 1
Normal reference mode: 0
Tangent mapping mode: 2
Tangent reference mode: 0
UV mapping mode: 1
UV reference mode: 0

Matrix: [1.000, 0.000, 0.000, 0.000] [0.000, 0.000, 1.000, 0.000] [0.000, -1.000, 0.000, 0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 Spine1, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.000, 1.000, 0.000] [1.000, -0.000, 0.000, 0.988] [0.000, 1.000, 0.000, -0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 Head, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.000, 1.000, 0.000] [1.000, -0.000, 0.000, 1.312] [0.000, 1.000, 0.000, 0.010] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 Spine, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.000, 1.000, 0.000] [1.000, -0.000, 0.000, 0.813] [0.000, 1.000, 0.000, -0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Clavicle, Mode: Normalize AssModel: None
LTransform: [1.000, -0.000, 0.002, 0.013] [-0.002, -0.000, 1.000, 1.125] [-0.000, -1.000, -0.000, -0.017] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L UpperArm, Mode: Normalize AssModel: None
LTransform: [0.463, 0.028, 0.886, 0.151] [-0.886, 0.046, 0.462, 1.125] [-0.027, -0.999, 0.046, -0.017] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_L_03_01, Mode: Normalize AssModel: None
LTransform: [-0.065, 0.005, -0.998, 0.154] [-0.995, 0.070, 0.066, 1.031] [0.071, 0.998, 0.001, 0.021] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_L_02_01, Mode: Normalize AssModel: None
LTransform: [0.035, -0.711, -0.702, 0.063] [-0.980, 0.113, -0.164, 1.140] [0.196, 0.694, -0.693, 0.074] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_L_03_02, Mode: Normalize AssModel: None
LTransform: [0.078, -0.008, -0.997, 0.145] [-0.991, 0.109, -0.079, 0.885] [0.109, 0.994, 0.001, 0.031] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_L_03_03, Mode: Normalize AssModel: None
LTransform: [0.282, -0.031, -0.959, 0.153] [-0.953, 0.109, -0.284, 0.778] [0.113, 0.994, 0.001, 0.043] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Thigh, Mode: Normalize AssModel: None
LTransform: [0.021, -0.002, -1.000, 0.069] [-0.999, -0.027, -0.021, 0.734] [-0.027, 1.000, -0.002, -0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_L_02_03, Mode: Normalize AssModel: None
LTransform: [0.177, -0.683, -0.709, 0.067] [-0.979, -0.196, -0.056, 0.776] [-0.101, 0.704, -0.703, 0.112] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_L_01_01, Mode: Normalize AssModel: None
LTransform: [-0.014, -1.000, -0.002, -0.039] [-0.996, 0.014, -0.092, 1.181] [0.092, 0.001, -0.996, 0.107] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_L_02_02, Mode: Normalize AssModel: None
LTransform: [-0.008, -0.706, -0.708, 0.068] [-0.999, 0.033, -0.021, 0.993] [0.038, 0.707, -0.706, 0.103] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_L_01_02, Mode: Normalize AssModel: None
LTransform: [-0.014, -1.000, -0.002, -0.041] [-0.996, 0.014, -0.092, 1.086] [0.092, 0.001, -0.996, 0.115] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_L_01_03, Mode: Normalize AssModel: None
LTransform: [0.018, -1.000, 0.001, -0.042] [-0.996, -0.018, -0.089, 0.982] [0.089, 0.001, -0.996, 0.125] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_L_01_04, Mode: Normalize AssModel: None
LTransform: [0.076, -0.997, 0.003, -0.040] [-0.996, -0.077, -0.046, 0.874] [0.046, 0.001, -0.999, 0.135] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_L_01_05, Mode: Normalize AssModel: None
LTransform: [0.139, -0.990, -0.002, -0.032] [-0.990, -0.139, 0.005, 0.767] [-0.005, 0.001, -1.000, 0.140] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Thigh, Mode: Normalize AssModel: None
LTransform: [-0.021, 0.002, -1.000, -0.069] [-0.999, -0.027, 0.021, 0.734] [-0.027, 1.000, 0.002, 0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_L_02_04, Mode: Normalize AssModel: None
LTransform: [0.177, -0.683, -0.709, 0.088] [-0.979, -0.196, -0.056, 0.657] [-0.101, 0.704, -0.703, 0.099] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_L_01_06, Mode: Normalize AssModel: None
LTransform: [0.139, -0.990, -0.002, -0.020] [-0.990, -0.139, 0.005, 0.683] [-0.005, 0.001, -1.000, 0.139] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_L_03_04, Mode: Normalize AssModel: None
LTransform: [0.282, -0.031, -0.959, 0.189] [-0.953, 0.109, -0.284, 0.656] [0.113, 0.994, 0.001, 0.057] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 Pelvis, Mode: Normalize AssModel: None
LTransform: [-0.000, 0.000, 1.000, 0.000] [1.000, 0.000, 0.000, 0.734] [0.000, 1.000, -0.000, 0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 Neck, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.000, 1.000, 0.000] [0.997, -0.078, 0.000, 1.189] [0.078, 0.997, 0.000, 0.002] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Forearm, Mode: Normalize AssModel: None
LTransform: [0.420, 0.198, 0.886, 0.262] [-0.839, -0.286, 0.462, 0.913] [0.345, -0.938, 0.046, -0.023] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Hand, Mode: Normalize AssModel: None
LTransform: [0.317, -0.812, 0.490, 0.343] [-0.934, -0.357, 0.013, 0.752] [0.164, -0.461, -0.872, 0.043] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Finger0, Mode: Normalize AssModel: None
LTransform: [-0.190, 0.373, 0.908, 0.338] [-0.824, -0.564, 0.059, 0.725] [0.534, -0.737, 0.414, 0.054] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_L_Collar, Mode: Normalize AssModel: None
LTransform: [0.597, 0.462, 0.656, 0.010] [-0.730, -0.027, 0.683, 1.209] [0.334, -0.887, 0.321, 0.080] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R UpperArm, Mode: Normalize AssModel: None
LTransform: [-0.463, -0.028, 0.886, -0.151] [-0.886, 0.046, -0.462, 1.125] [-0.027, -0.999, -0.046, -0.017] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_R_02_01, Mode: Normalize AssModel: None
LTransform: [-0.066, 0.712, -0.699, -0.082] [-0.991, 0.034, 0.129, 1.140] [0.116, 0.702, 0.703, 0.068] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_R_01_01, Mode: Normalize AssModel: None
LTransform: [0.004, -1.000, 0.000, 0.012] [-0.966, -0.004, -0.257, 1.135] [0.257, 0.001, -0.966, 0.080] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Clavicle, Mode: Normalize AssModel: None
LTransform: [-1.000, -0.000, 0.002, -0.013] [-0.002, 0.000, -1.000, 1.125] [0.000, -1.000, -0.000, -0.017] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_R_03_01, Mode: Normalize AssModel: None
LTransform: [0.038, 0.001, -0.999, -0.156] [-0.999, 0.001, -0.038, 1.006] [0.001, 1.000, 0.001, 0.029] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Forearm, Mode: Normalize AssModel: None
LTransform: [-0.420, -0.198, 0.886, -0.262] [-0.839, -0.286, -0.462, 0.913] [0.345, -0.938, -0.046, -0.023] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Hand, Mode: Normalize AssModel: None
LTransform: [-0.317, 0.812, 0.490, -0.343] [-0.934, -0.357, -0.013, 0.752] [0.164, -0.461, 0.872, 0.043] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_R_Collar, Mode: Normalize AssModel: None
LTransform: [-0.534, -0.138, 0.834, -0.013] [-0.778, -0.305, -0.549, 1.207] [0.330, -0.942, 0.056, 0.070] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_R_03_02, Mode: Normalize AssModel: None
LTransform: [-0.125, 0.001, -0.992, -0.151] [-0.992, -0.001, 0.125, 0.872] [-0.001, 1.000, 0.001, 0.029] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_R_01_02, Mode: Normalize AssModel: None
LTransform: [0.019, -1.000, 0.003, 0.013] [-0.979, -0.020, -0.201, 1.037] [0.201, 0.001, -0.980, 0.106] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_R_02_02, Mode: Normalize AssModel: None
LTransform: [0.007, 0.708, -0.707, -0.093] [-1.000, 0.016, 0.006, 0.977] [0.016, 0.706, 0.708, 0.087] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_R_01_03, Mode: Normalize AssModel: None
LTransform: [0.067, -0.998, 0.000, 0.015] [-0.998, -0.067, -0.015, 0.947] [0.015, 0.001, -1.000, 0.125] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_R_01_04, Mode: Normalize AssModel: None
LTransform: [-0.037, -0.999, -0.000, 0.021] [-0.999, 0.037, 0.019, 0.855] [-0.019, 0.001, -1.000, 0.126] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_R_02_03, Mode: Normalize AssModel: None
LTransform: [-0.182, 0.709, -0.681, -0.092] [-0.978, -0.057, 0.202, 0.746] [0.105, 0.703, 0.704, 0.090] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_R_01_06, Mode: Normalize AssModel: None
LTransform: [-0.122, -0.992, 0.005, 0.010] [-0.991, 0.123, 0.046, 0.703] [-0.046, 0.001, -0.999, 0.122] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_R_03_03, Mode: Normalize AssModel: None
LTransform: [-0.125, -0.007, -0.992, -0.164] [-0.990, -0.065, 0.125, 0.761] [-0.065, 0.998, 0.001, 0.029] [0.000, 0.000, 0.000, 1.000]

Compiling mesh

Loading node: 'low_shorts'
Normal mapping mode: 1
Normal reference mode: 0
Tangent mapping mode: 2
Tangent reference mode: 0
UV mapping mode: 1
UV reference mode: 0

Matrix: [1.000, 0.000, 0.000, 0.000] [0.000, 0.000, 1.000, 0.000] [0.000, -1.000, 0.000, 0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 Pelvis, Mode: Normalize AssModel: None
LTransform: [-0.000, 0.000, 1.000, 0.000] [1.000, 0.000, 0.000, 0.734] [0.000, 1.000, -0.000, 0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 Spine, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.000, 1.000, 0.000] [1.000, -0.000, 0.000, 0.813] [0.000, 1.000, 0.000, -0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Thigh, Mode: Normalize AssModel: None
LTransform: [0.021, -0.002, -1.000, 0.069] [-0.999, -0.027, -0.021, 0.734] [-0.027, 1.000, -0.002, -0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Thigh, Mode: Normalize AssModel: None
LTransform: [-0.021, 0.002, -1.000, -0.069] [-0.999, -0.027, 0.021, 0.734] [-0.027, 1.000, 0.002, 0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 Spine1, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.000, 1.000, 0.000] [1.000, -0.000, 0.000, 0.988] [0.000, 1.000, 0.000, -0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Calf, Mode: Normalize AssModel: None
LTransform: [-0.021, -0.000, -1.000, -0.076] [-0.992, -0.128, 0.021, 0.406] [-0.128, 0.992, 0.002, -0.009] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Calf, Mode: Normalize AssModel: None
LTransform: [0.021, 0.000, -1.000, 0.076] [-0.992, -0.128, -0.021, 0.406] [-0.128, 0.992, -0.002, -0.009] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001, Mode: Normalize AssModel: None
LTransform: [-0.000, 1.000, 0.000, 0.000] [0.000, -0.000, 1.000, 0.734] [1.000, 0.000, 0.000, 0.000] [0.000, 0.000, 0.000, 1.000]

Compiling mesh

Loading node: 'low_body_MAIN'
Normal mapping mode: 1
Normal reference mode: 0
Tangent mapping mode: 2
Tangent reference mode: 0
UV mapping mode: 1
UV reference mode: 0

Matrix: [1.000, 0.000, 0.000, 0.000] [0.000, 0.000, 1.000, 0.000] [0.000, -1.000, 0.000, 0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 Head, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.000, 1.000, 0.000] [1.000, -0.000, 0.000, 1.308] [0.000, 1.000, 0.000, 0.055] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 Neck, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.000, 1.000, 0.000] [0.997, -0.078, 0.000, 1.185] [0.078, 0.997, 0.000, 0.047] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 Spine1, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.000, 1.000, 0.000] [1.000, -0.000, 0.000, 0.984] [0.000, 1.000, 0.000, 0.045] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 Spine, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.000, 1.000, 0.000] [1.000, -0.000, 0.000, 0.809] [0.000, 1.000, 0.000, 0.045] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L UpperArm, Mode: Normalize AssModel: None
LTransform: [0.463, 0.028, 0.886, 0.151] [-0.886, 0.046, 0.462, 1.121] [-0.027, -0.999, 0.046, 0.028] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Clavicle, Mode: Normalize AssModel: None
LTransform: [1.000, -0.000, 0.000, 0.013] [-0.000, -0.000, 1.000, 1.121] [-0.000, -1.000, -0.000, 0.028] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Clavicle, Mode: Normalize AssModel: None
LTransform: [-1.000, -0.000, -0.000, -0.013] [0.000, 0.000, -1.000, 1.121] [0.000, -1.000, -0.000, 0.028] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Thigh, Mode: Normalize AssModel: None
LTransform: [0.021, -0.002, -1.000, 0.069] [-0.999, -0.027, -0.021, 0.730] [-0.027, 1.000, -0.002, 0.045] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Thigh, Mode: Normalize AssModel: None
LTransform: [-0.021, 0.002, -1.000, -0.069] [-0.999, -0.027, 0.021, 0.730] [-0.027, 1.000, 0.002, 0.045] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R UpperArm, Mode: Normalize AssModel: None
LTransform: [-0.463, -0.028, 0.886, -0.151] [-0.886, 0.046, -0.462, 1.121] [-0.027, -0.999, -0.046, 0.028] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Calf, Mode: Normalize AssModel: None
LTransform: [-0.021, -0.000, -1.000, -0.076] [-0.992, -0.128, 0.021, 0.403] [-0.128, 0.992, 0.002, 0.036] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Foot, Mode: Normalize AssModel: None
LTransform: [-0.000, 0.000, -1.000, -0.082] [-1.000, -0.000, 0.000, 0.107] [0.000, 1.000, 0.000, -0.002] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Toe0, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.000, -1.000, -0.086] [0.000, 1.000, -0.000, -0.000] [1.000, -0.000, -0.000, 0.129] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Calf, Mode: Normalize AssModel: None
LTransform: [0.021, 0.000, -1.000, 0.076] [-0.992, -0.128, -0.021, 0.403] [-0.128, 0.992, -0.002, 0.036] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Foot, Mode: Normalize AssModel: None
LTransform: [-0.000, 0.000, -1.000, 0.082] [-1.000, -0.000, 0.000, 0.107] [0.000, 1.000, 0.000, -0.002] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Toe0, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.000, -1.000, 0.086] [0.000, 1.000, -0.000, -0.000] [1.000, -0.000, -0.000, 0.129] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bone_Heart, Mode: Normalize AssModel: None
LTransform: [0.130, 0.992, 0.000, 0.277] [-0.992, 0.130, -0.000, 1.177] [-0.000, -0.000, 1.000, 0.023] [0.000, 0.000, 0.000, 1.000]

Compiling mesh

ERROR: No or multiple skin deformers assigned to mesh!

ERROR: No or multiple skin deformers assigned to mesh!

ERROR: No or multiple skin deformers assigned to mesh!

Loading node: 'Object008'
Normal mapping mode: 1
Normal reference mode: 0
Tangent mapping mode: 2
Tangent reference mode: 0
UV mapping mode: 1
UV reference mode: 0

Matrix: [1.000, 0.000, 0.000, 0.000] [0.000, 0.000, 1.000, 0.000] [0.000, -1.000, 0.000, 0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001, Mode: Normalize AssModel: None
LTransform: [-0.000, 1.000, 0.000, 0.000] [0.000, -0.000, 1.000, 0.730] [1.000, 0.000, 0.000, 0.045] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Forearm, Mode: Normalize AssModel: None
LTransform: [0.420, 0.198, 0.886, 0.262] [-0.839, -0.286, 0.462, 0.909] [0.345, -0.938, 0.046, 0.022] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Hand, Mode: Normalize AssModel: None
LTransform: [0.317, -0.812, 0.490, 0.343] [-0.934, -0.357, 0.013, 0.748] [0.164, -0.461, -0.872, 0.088] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Finger0, Mode: Normalize AssModel: None
LTransform: [-0.190, 0.373, 0.908, 0.338] [-0.824, -0.564, 0.059, 0.722] [0.534, -0.737, 0.414, 0.099] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 Spine, Mode: Normalize AssModel: None
LTransform: [-0.000, -0.000, 1.000, 0.000] [1.000, -0.000, 0.000, 0.809] [0.000, 1.000, 0.000, 0.045] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Finger1, Mode: Normalize AssModel: None
LTransform: [0.116, -0.625, 0.772, 0.359] [-0.989, -0.147, 0.030, 0.664] [0.095, -0.767, -0.635, 0.133] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Finger11, Mode: Normalize AssModel: None
LTransform: [-0.375, -0.513, 0.772, 0.364] [-0.785, 0.619, 0.030, 0.623] [-0.494, -0.595, -0.635, 0.137] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Finger2, Mode: Normalize AssModel: None
LTransform: [0.154, -0.746, 0.648, 0.376] [-0.985, -0.171, 0.038, 0.664] [0.083, -0.644, -0.760, 0.118] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Finger3, Mode: Normalize AssModel: None
LTransform: [0.103, -0.911, 0.399, 0.388] [-0.994, -0.077, 0.081, 0.665] [-0.043, -0.405, -0.913, 0.100] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Finger4, Mode: Normalize AssModel: None
LTransform: [0.027, -0.961, 0.275, 0.392] [-0.990, 0.013, 0.140, 0.672] [-0.138, -0.276, -0.951, 0.077] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Finger01, Mode: Normalize AssModel: None
LTransform: [0.038, 0.376, 0.926, 0.328] [-0.999, -0.013, 0.046, 0.680] [0.029, -0.927, 0.375, 0.127] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Finger02, Mode: Normalize AssModel: None
LTransform: [0.136, 0.352, 0.926, 0.329] [-0.966, 0.253, 0.046, 0.649] [-0.218, -0.901, 0.375, 0.128] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Finger31, Mode: Normalize AssModel: None
LTransform: [-0.375, -0.837, 0.399, 0.392] [-0.895, 0.439, 0.081, 0.629] [-0.243, -0.327, -0.913, 0.098] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Finger21, Mode: Normalize AssModel: None
LTransform: [-0.386, -0.656, 0.648, 0.382] [-0.844, 0.535, 0.038, 0.622] [-0.371, -0.533, -0.761, 0.122] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Finger32, Mode: Normalize AssModel: None
LTransform: [-0.836, -0.376, 0.399, 0.382] [-0.376, 0.923, 0.081, 0.607] [-0.399, -0.082, -0.913, 0.092] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Finger22, Mode: Normalize AssModel: None
LTransform: [-0.723, -0.239, 0.648, 0.372] [-0.282, 0.959, 0.038, 0.601] [-0.630, -0.156, -0.761, 0.112] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Finger41, Mode: Normalize AssModel: None
LTransform: [-0.386, -0.880, 0.275, 0.393] [-0.890, 0.434, 0.140, 0.641] [-0.243, -0.191, -0.951, 0.073] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Finger42, Mode: Normalize AssModel: None
LTransform: [-0.918, -0.287, 0.275, 0.385] [-0.257, 0.956, 0.140, 0.624] [-0.303, 0.058, -0.951, 0.068] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 L Finger12, Mode: Normalize AssModel: None
LTransform: [-0.583, -0.252, 0.772, 0.355] [-0.363, 0.931, 0.030, 0.604] [-0.727, -0.262, -0.635, 0.125] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Forearm, Mode: Normalize AssModel: None
LTransform: [-0.420, -0.198, 0.886, -0.262] [-0.839, -0.286, -0.462, 0.909] [0.345, -0.938, -0.046, 0.022] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Hand, Mode: Normalize AssModel: None
LTransform: [-0.317, 0.812, 0.490, -0.343] [-0.934, -0.357, -0.013, 0.748] [0.164, -0.461, 0.872, 0.088] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Finger0, Mode: Normalize AssModel: None
LTransform: [0.190, -0.373, 0.908, -0.338] [-0.824, -0.564, -0.059, 0.722] [0.534, -0.737, -0.414, 0.099] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Finger1, Mode: Normalize AssModel: None
LTransform: [-0.116, 0.625, 0.772, -0.359] [-0.989, -0.147, -0.030, 0.664] [0.095, -0.767, 0.635, 0.133] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Finger2, Mode: Normalize AssModel: None
LTransform: [-0.154, 0.746, 0.648, -0.376] [-0.985, -0.171, -0.038, 0.664] [0.083, -0.644, 0.760, 0.118] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Finger11, Mode: Normalize AssModel: None
LTransform: [0.375, 0.513, 0.772, -0.364] [-0.785, 0.619, -0.030, 0.623] [-0.494, -0.595, 0.635, 0.137] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Finger3, Mode: Normalize AssModel: None
LTransform: [-0.103, 0.911, 0.399, -0.388] [-0.994, -0.077, -0.081, 0.665] [-0.043, -0.405, 0.913, 0.100] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Finger4, Mode: Normalize AssModel: None
LTransform: [-0.027, 0.961, 0.275, -0.392] [-0.990, 0.013, -0.140, 0.672] [-0.138, -0.276, 0.951, 0.077] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Finger01, Mode: Normalize AssModel: None
LTransform: [-0.038, -0.376, 0.926, -0.328] [-0.999, -0.013, -0.046, 0.680] [0.029, -0.927, -0.375, 0.127] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Finger02, Mode: Normalize AssModel: None
LTransform: [-0.136, -0.352, 0.926, -0.329] [-0.966, 0.253, -0.046, 0.649] [-0.218, -0.901, -0.375, 0.128] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Finger31, Mode: Normalize AssModel: None
LTransform: [0.375, 0.837, 0.399, -0.392] [-0.895, 0.439, -0.081, 0.629] [-0.243, -0.327, 0.913, 0.098] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Finger21, Mode: Normalize AssModel: None
LTransform: [0.386, 0.656, 0.648, -0.382] [-0.844, 0.535, -0.038, 0.622] [-0.371, -0.533, 0.760, 0.122] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Finger32, Mode: Normalize AssModel: None
LTransform: [0.836, 0.376, 0.399, -0.382] [-0.376, 0.923, -0.081, 0.607] [-0.399, -0.082, 0.913, 0.092] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Finger22, Mode: Normalize AssModel: None
LTransform: [0.723, 0.239, 0.648, -0.372] [-0.282, 0.959, -0.038, 0.601] [-0.630, -0.156, 0.760, 0.112] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Finger41, Mode: Normalize AssModel: None
LTransform: [0.386, 0.880, 0.275, -0.393] [-0.890, 0.434, -0.140, 0.641] [-0.243, -0.191, 0.951, 0.073] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Finger42, Mode: Normalize AssModel: None
LTransform: [0.918, 0.287, 0.275, -0.385] [-0.257, 0.956, -0.140, 0.624] [-0.303, 0.058, 0.951, 0.068] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001 R Finger12, Mode: Normalize AssModel: None
LTransform: [0.583, 0.252, 0.772, -0.354] [-0.363, 0.931, -0.030, 0.604] [-0.727, -0.262, 0.635, 0.125] [0.000, 0.000, 0.000, 1.000]

Compiling mesh

WARNING: More than 4 bones on a vertex in submesh 'low_shorts' in mesh 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/enemy/child/child.FBX' !
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/lamp/cellar_gaslamp01/cellar_gaslamp01.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/lamp/cellar_gaslamp01/cellar_gaslamp01.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/lamp/cellar_gaslamp01/cellar_gaslamp01.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/lamp/engineroom_lamp/engineroom_lamp_01_small.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/lamp/engineroom_lamp/engineroom_lamp_01_small.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/lamp/engineroom_lamp/engineroom_lamp_01_small.dae'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/equipment/chain_beam/chain_long.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/equipment/chain_beam/chain_long.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/equipment/chain_beam/chain_long.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/equipment/chain_beam/chain_hanging.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/equipment/chain_beam/chain_hanging.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/equipment/chain_beam/chain_hanging.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_02.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_02.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_02.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_01.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_01.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_01.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_03_open.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_03_open.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_03_open.DAE'
ERROR: Loading entity pig_corpse_1: Skeletons in mesh file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/pig_corpse/pig_corpse.dae) and .ent file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/pig_corpse/pig_corpse.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Loading entity pig_corpse_2: Skeletons in mesh file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/pig_corpse/pig_corpse.dae) and .ent file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/pig_corpse/pig_corpse.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_03.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_03.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/static_objects/castlebase/special/cage_03.DAE'
ERROR: Loading entity pig_corpse_3: Skeletons in mesh file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/pig_corpse/pig_corpse.dae) and .ent file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/pig_corpse/pig_corpse.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Loading entity pig_corpse_7: Skeletons in mesh file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/pig_corpse/pig_corpse.dae) and .ent file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/pig_corpse/pig_corpse.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/storage/storage_box_wood01/storage_box_wood01_new.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/storage/storage_box_wood01/storage_box_wood01_new.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/storage/storage_box_wood01/storage_box_wood01_new.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/container/wood_box01/wood_box01_new.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/container/wood_box01/wood_box01_new.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/container/wood_box01/wood_box01_new.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/storage/storage_box_wood02/storage_box_wood02_new.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/storage/storage_box_wood02/storage_box_wood02_new.msh' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/storage/storage_box_wood02/storage_box_wood02_new.DAE'
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/enemy/wretch/wretch.msh'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Curse of Ripley Manor/entities/enemy/wretch/wretch.msh' in MSH loader.Loading skeleton 'C':
Loading scene 'C':
Loading node: 'manpig'
Normal mapping mode: 1
Normal reference mode: 0
Tangent mapping mode: 2
Tangent reference mode: 0
UV mapping mode: 1
UV reference mode: 0

Matrix: [1.142, 0.000, 0.000, -0.040] [0.000, 0.000, 1.142, 0.001] [0.000, -1.142, 0.000, 0.265] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None
LTransform: [0.002, 0.245, 0.970, 0.000] [0.985, -0.167, 0.040, 1.080] [0.171, 0.955, -0.242, 0.000] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None
LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.240] [-0.083, 0.997, -0.000, 0.018] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None
LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.652] [0.547, 0.837, 0.005, -0.016] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None
LTransform: [-0.057, 0.436, -0.898, 0.214] [-0.998, -0.052, 0.038, 1.089] [-0.031, 0.898, 0.438, -0.053] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None
LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.991] [0.925, 0.380, -0.001, 0.224] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None
LTransform: [0.997, -0.072, 0.031, 0.082] [0.013, 0.544, 0.839, 1.899] [-0.078, -0.836, 0.544, 0.041] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None
LTransform: [0.620, -0.040, 0.783, 0.301] [-0.773, 0.138, 0.619, 1.902] [-0.133, -0.990, 0.054, 0.024] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None
LTransform: [0.399, 0.476, 0.783, 0.474] [-0.568, -0.542, 0.619, 1.687] [0.719, -0.693, 0.054, -0.013] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None
LTransform: [0.648, -0.178, 0.740, 0.585] [-0.607, -0.708, 0.361, 1.528] [0.460, -0.684, -0.567, 0.187] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None
LTransform: [0.488, 0.872, 0.040, 0.585] [-0.871, 0.490, -0.040, 1.393] [-0.055, -0.015, 0.998, 0.215] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None
LTransform: [0.082, 0.874, 0.480, 0.581] [-0.995, 0.041, 0.095, 1.449] [0.064, -0.485, 0.872, 0.211] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None
LTransform: [0.327, -0.441, 0.836, 0.654] [-0.916, -0.365, 0.166, 1.420] [0.231, -0.820, -0.524, 0.276] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None
LTransform: [0.556, -0.649, 0.520, 0.702] [-0.815, -0.550, 0.185, 1.434] [0.166, -0.526, -0.834, 0.240] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None
LTransform: [0.205, -0.510, 0.836, 0.672] [-0.979, -0.122, 0.166, 1.371] [0.017, -0.852, -0.524, 0.288] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None
LTransform: [0.111, -0.538, 0.836, 0.679] [-0.985, 0.055, 0.166, 1.337] [-0.135, -0.841, -0.524, 0.289] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None
LTransform: [0.075, -0.411, -0.909, -0.214] [-0.994, -0.105, -0.035, 1.071] [-0.081, 0.906, -0.416, 0.053] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None
LTransform: [0.725, 0.618, -0.306, 0.602] [-0.689, 0.635, -0.350, 1.362] [-0.022, 0.464, 0.885, 0.213] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None
LTransform: [0.198, -0.853, 0.483, 0.733] [-0.944, -0.034, 0.327, 1.381] [-0.263, -0.521, -0.812, 0.245] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None
LTransform: [0.449, -0.743, 0.496, 0.720] [-0.893, -0.369, 0.256, 1.407] [-0.007, -0.558, -0.830, 0.245] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None
LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 2.034] [-0.036, 0.999, -0.004, 0.401] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None
LTransform: [-0.945, 0.116, 0.305, -0.104] [-0.197, 0.543, -0.816, 1.800] [-0.261, -0.832, -0.490, 0.075] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None
LTransform: [-0.522, -0.211, 0.827, -0.426] [-0.823, 0.378, -0.424, 1.733] [-0.223, -0.902, -0.371, -0.014] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None
LTransform: [-0.054, -0.560, 0.827, -0.710] [-0.715, -0.556, -0.424, 1.285] [0.697, -0.614, -0.371, -0.135] [0.000, 0.000, 0.000, 1.000]
Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None
LTransform: [0.025, -0.127, 0.99

08-30-2016, 11:53 PM
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Amnesia crashing when item is picked up - by serbusfish - 08-30-2016, 11:53 PM



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