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[CLOSED] Sticky Areas Not Working
theyhunger Offline
Junior Member

Posts: 15
Threads: 6
Joined: Jul 2017
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#7
RE: [CLOSED] Sticky Areas Not Working

(04-16-2018, 07:31 AM)Ongka Wrote: Judging from the screenshot I'd say the problem is that the other two sticky areas are deactivated (red name).
If you've already checked the entity names I don't see any other reason as to why it would work with one but not the other.

Thanks for the suggestion but I forgot to add the fact that it will activate when you get close to the puzzle area, here's what I mean:

void CollideAreaCloseToMachine(string &in asParent, string &in asChild, int alState)
{
if(alState == 1)
SetEntityActive("CogSticky", true);

if(alState == -1)
SetEntityActive("CogSticky", false);
}
04-17-2018, 07:33 PM
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Messages In This Thread
[CLOSED] Sticky Areas Not Working - by theyhunger - 04-13-2018, 05:04 PM
RE: Sticky Areas Not Working - by theyhunger - 04-15-2018, 09:03 AM
RE: Sticky Areas Not Working - by Romulator - 04-15-2018, 10:45 AM
RE: Sticky Areas Not Working - by theyhunger - 04-15-2018, 12:26 PM
RE: [CLOSED] Sticky Areas Not Working - by Ongka - 04-16-2018, 07:31 AM
RE: [CLOSED] Sticky Areas Not Working - by theyhunger - 04-17-2018, 07:33 PM



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