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[SOLVED] LiquidArea Problem
theyhunger Offline
Junior Member

Posts: 15
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Joined: Jul 2017
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#5
RE: LiquidArea Problem

(06-25-2018, 03:46 PM)Mudbill Wrote: You can enable a debug toggle in the F1 menu in-game to let you see where areas are. This could help you determine if the area actually moved. Maybe water areas still affect the player even if they're far above.

Thanks but I already know about the physics draw option on the debug menu. It shows that it does move away but still doesn't work. I even tried to move it above / below the map and still to no avail. So I'm gonna assume the no matter where the LiquidArea is, whether you are on at the same height but not in the area or above / below the area but in the area; it will always play the water_walk/run sounds as opposed to the rock_water_walk/run sounds. Unless there's any other suggestions, I might have to omit this part and literally copy the original Cistern level. :/
06-25-2018, 08:17 PM
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Messages In This Thread
[SOLVED] LiquidArea Problem - by theyhunger - 06-23-2018, 05:12 PM
RE: LiquidArea Problem - by Mudbill - 06-23-2018, 11:12 PM
RE: LiquidArea Problem - by theyhunger - 06-24-2018, 11:13 AM
RE: LiquidArea Problem - by Mudbill - 06-25-2018, 03:46 PM
RE: LiquidArea Problem - by theyhunger - 06-25-2018, 08:17 PM
RE: LiquidArea Problem - by Mudbill - 06-27-2018, 03:35 AM
RE: LiquidArea Problem - by theyhunger - 06-27-2018, 08:48 AM
RE: LiquidArea Problem - by Mudbill - 06-27-2018, 03:42 PM
RE: LiquidArea Problem - by theyhunger - 06-28-2018, 08:35 PM



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