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Status Update: Linux and Mac ports
Urkle Offline
FG - Associate

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#47
RE: Status Update: Linux and Mac ports

Secutor Wrote:status report ? Smile

I am working on it..  Been spending every free moment tracking down this very, very, very, very annoying, and very severe Cg Bug. And I've been going nuts debugging it on a new Mac Pro.

Once I get this tracked down I will have a Universal build available.

We are working on getting the store setup to sell the linux & mac versions of the game and I am working on finalizing the builds for that.

It is coming, and I know it is hard to wait.  I've been on the waiting side before, actually I haven't even played through the first episode yet.. only as far as just past the content in the demo. (Those dogs are vicious).  But one thing for sure is that for episodes 2 and 3, all three platforms will be available at the same time.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
05-01-2007, 11:45 PM
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Status Update: Linux and Mac ports - by Urkle - 03-10-2007, 05:04 PM



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