Smith14
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Posts: 13
Threads: 3
Joined: Jan 2011
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Constructive Feedback on Amensia
I recently finished Amnesia, and wow, truly an amazing experience that no other horror game can match. Much respect is due to great the story, audio, and atmosphere. However, as I progressed through the game I found myself to be much less scared than I had hoped for. And for two fundamental reasons that I'll explain:
I.Event Triggers Once I realized that monsters had to abide by spawn/despawn triggers, it took a lot of potential tension out of me. Knowing that the monster were spawning/despawning based on event triggers rather than actually patrolling, gave me a lot of peace of mind. I don't so much mind the use of event triggers, but I would of loved if various areas had randomly generated triggers, and maybe even a difficulty system that could raise-lessen these triggers.
Death/DifficultyI remember the "water monster" sequence, and I soiled my pants getting through it. During the second escape, I pretty much spazzed out and I couldn't wheel open the gate in time! Then I experienced my first death. And it started me, literally moments where I left off. From that point forward, I wasn't so scared to die anymore...
I love the fact that I don't have to do a whole lot of backtracking after death, but I felt like I really didn't feel punished enough for dying. I know frictional made this game with the intent of every player able to play through completion, but I would of like to have more incentive to stay alive as long as possible. Maybe some sort of alternative ending, easter eggs. I think achievements could be implemented to great effect.
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01-06-2011, 03:27 AM |
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