Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
switch map after death ?
sassix Offline
Member

Posts: 56
Threads: 13
Joined: Jan 2011
Reputation: 0
#3
RE: switch map after death ?

(01-09-2011, 09:38 PM)TheLittleGarfield Wrote: Use the script from near the end of the game, when you get captured by two brutes.
y sry i asked the wrong question, i want them to kill me first, it should load the map AFTER im gettin down, not while theyre appear

Quote:void Collide_Area(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_2" , true);
SetEntityActive("servant_grunt_1" , true);
SetEntityActive("servant_brute_1" , true);
FadeIn(20);
"bla bla player is dead script" then change map
ChangeMap("Castle Enter.map", "PlayerSpawn1", "", "");
}

thats what i mean Tongue
01-09-2011, 09:44 PM
Find


Messages In This Thread
switch map after death ? - by sassix - 01-09-2011, 09:34 PM
RE: switch map after death ? - by sassix - 01-09-2011, 09:44 PM
RE: switch map after death ? - by DIGI Byte - 01-10-2011, 09:45 AM
RE: switch map after death ? - by sassix - 01-10-2011, 03:38 PM
RE: switch map after death ? - by Elven - 08-22-2011, 06:53 PM
RE: switch map after death ? - by Rapture - 08-22-2011, 11:47 PM



Users browsing this thread: 1 Guest(s)