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Som1Lse Offline
Member

Posts: 183
Threads: 9
Joined: Sep 2010
Reputation: 0
#2
RE: Message

Try this: (untested)
void OnStart()
{
}

void OnEnter()
{
}

void Interactmansion_3(string &in asEntity)
{
    AddTimer("", 1.0f, "TimerDoorMessageOnAgain");
}

void TimerDoorMessageOnAgain(string &in asTimer)
{
    SetMessage("message", "mansion_3", 0);
}

void OnLeave()
{

}
(This post was last modified: 01-31-2011, 10:53 PM by Som1Lse.)
01-31-2011, 10:44 PM
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Messages In This Thread
Message - by Sudden - 01-31-2011, 10:03 PM
RE: Message - by Som1Lse - 01-31-2011, 10:44 PM
RE: Message - by Sudden - 01-31-2011, 10:59 PM
RE: Message - by Frontcannon - 01-31-2011, 11:11 PM
RE: Message - by Sudden - 01-31-2011, 11:44 PM
RE: Message - by Frontcannon - 01-31-2011, 11:56 PM
RE: Message - by Vradcly - 02-01-2011, 12:18 AM
RE: Message - by Som1Lse - 02-01-2011, 08:01 AM
RE: Message - by Sudden - 02-01-2011, 06:41 PM
RE: Message - by Oscar House - 02-01-2011, 06:58 PM



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