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Port to amd64
killerrex Offline
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Posts: 1
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Joined: Feb 2011
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Port to amd64


I bought penumbra with the HIB2 and I have found that the source code only compiles in 32bits... and with some difficulties.
After some time I pick the branch "Newton2" and upgraded angelscript to the current development version, removed the last small dependency of fltk and fix some other minor problems so now I have a 64 bits executable that links with all the system libraries.
The game works well and I have found the same bug as the person who makes the Newton2 port (hitting any object causes instant death) So now to continue I need to solve this collision problem. Someone has investigated it? Any idea to solve it?

02-21-2011, 12:20 AM

Messages In This Thread
Port to amd64 - by killerrex - 02-21-2011, 12:20 AM
RE: Port to amd64 - by Urkle - 02-21-2011, 01:28 AM
RE: Port to amd64 - by isidor3 - 02-21-2011, 05:08 AM
RE: Port to amd64 - by Chewi - 03-30-2011, 11:26 AM

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