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Deactivating/activating billboards
palistov Offline
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#1
Deactivating/activating billboards

Hey all, I have a cool idea to make an scary event in which the player sees a shadow of something sinister fly past a window.

The only problem is I need to deactivate the light billboards in sequence. My script for this is set up, but it uses SetEntityActive, and billboards are not considered entities. The script worked perfectly...but I used wine bottles :S

Does anyone know a way to deactivate them and then reactivate them in-sequence? Thanks for any tips!

Also, I'd like to post the actual script for this sequence. Can someone tell me how to put a box in the post that lets me put in the script? Thanks Big Grin Then you can see if there's a cleaner and shorter way to have it do what I want. Smile
(This post was last modified: 03-23-2011, 08:41 AM by palistov.)
03-23-2011, 08:35 AM
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Deactivating/activating billboards - by palistov - 03-23-2011, 08:35 AM



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