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Grunt not behaving properly.
evertuy Offline
Junior Member

Posts: 46
Threads: 9
Joined: Mar 2011
Reputation: 0
#3
RE: Grunt not behaving properly.

Well do I need these,

FadeEnemyToSmoke(string&asName,bool abPlaySound);

voidSetEnemyIsHallucination(string&asName,bool abX);

with

MyFunc(string &in asEntity, int alState)

to make him do what I want?

Sucky sucky 5 grand?
03-28-2011, 07:02 PM
Find


Messages In This Thread
Grunt not behaving properly. - by evertuy - 03-28-2011, 06:28 PM
RE: Grunt not behaving properly. - by Danny Boy - 03-28-2011, 06:48 PM
RE: Grunt not behaving properly. - by evertuy - 03-28-2011, 07:02 PM
RE: Grunt not behaving properly. - by palistov - 03-28-2011, 07:43 PM
RE: Grunt not behaving properly. - by MrBigzy - 03-28-2011, 08:00 PM
RE: Grunt not behaving properly. - by evertuy - 03-28-2011, 08:05 PM
RE: Grunt not behaving properly. - by palistov - 03-28-2011, 08:05 PM
RE: Grunt not behaving properly. - by MrBigzy - 03-28-2011, 09:01 PM



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