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Grunt not behaving properly.
evertuy Offline
Junior Member

Posts: 46
Threads: 9
Joined: Mar 2011
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#6
RE: Grunt not behaving properly.

(03-28-2011, 07:43 PM)palistov Wrote: Yes you can either set him as a hallucination, but I don't know what the default distance is; the distance the grunt will fade to smoke.

Your two choices are to either A) make him a hallucination through script or in the level editor itself, or B) to add an entity collide callback, so that when the grunt enters a certain area, it turns calls the FadeEnemyToSmoke() function

I'm intrigued, how would you use a 'FadeEnemyToSmoke' function with a 'EntityCollideCallback' function if both require a syntax?

Sucky sucky 5 grand?
03-28-2011, 08:05 PM
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Messages In This Thread
Grunt not behaving properly. - by evertuy - 03-28-2011, 06:28 PM
RE: Grunt not behaving properly. - by Danny Boy - 03-28-2011, 06:48 PM
RE: Grunt not behaving properly. - by evertuy - 03-28-2011, 07:02 PM
RE: Grunt not behaving properly. - by palistov - 03-28-2011, 07:43 PM
RE: Grunt not behaving properly. - by MrBigzy - 03-28-2011, 08:00 PM
RE: Grunt not behaving properly. - by evertuy - 03-28-2011, 08:05 PM
RE: Grunt not behaving properly. - by palistov - 03-28-2011, 08:05 PM
RE: Grunt not behaving properly. - by MrBigzy - 03-28-2011, 09:01 PM



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