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Different Level Door Question (scripting)
genmills Offline
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Posts: 47
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Joined: Mar 2011
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#5
RE: Different Level Door Question (scripting)

Sweet! Thanks guys! Smile

Just for clarification, in the part with "if(GetSwingDoorLocked(asEntity) == true) { }," I don't have to put anything in there right? It will just act as though it's locked.

Another quick question so I don't have to make another thread... Is it possible to make a plane inactive? I'm using "ground" planes flipped backwards as invisible walls to prevent a player from moving on until they have completed parts of the storyline and solved some of the mystery. I know you can set entities inactive, but I'm not sure if that only applies to what is in the entity category?

Also, I want to make a secret passage that is hidden by a regular rock. Is it possible to make a function that will move the rock? Thanks so much, and sorry for being such a noob! You'll like me again once you play my map, though, haha Smile
04-09-2011, 04:10 PM
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RE: Different Level Door Question (scripting) - by genmills - 04-09-2011, 04:10 PM



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