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Different Level Door Question (scripting)
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
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#7
RE: Different Level Door Question (scripting)

How is the rock gonna move? If you're not gonna see it move at all, simple make the rock inactive with the SetEntityActive function. Otherwise, is there a specific way you want the rock to move? Explosion, a push, etc?
04-09-2011, 10:41 PM
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RE: Different Level Door Question (scripting) - by MrBigzy - 04-09-2011, 10:41 PM



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