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A problem with a key
iNs Offline
Junior Member

Posts: 21
Threads: 4
Joined: Mar 2011
Reputation: 0
#8
RE: A problem with a key

Here you go:

void OnStart()
{
  // use "key_tomb_2" on "prison_2" door => calls "KeyOnDoor"
  AddUseItemCallback("", "key_tomb_2", "prison_2", "KeyOnDoor", true);

  // use "key_tomb_3" on "prison_3" door => calls "KeyOnDoor2"
  AddUseItemCallback("", "key_tomb_3", "prison_3", "KeyOnDoor2", true);
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
  SetSwingDoorLocked("prison_2", false, true);
  RemoveItem(asItem);
  PlaySoundAtEntity("", "unlock_door.snt", "prison_2", 0.0f, true);
}

void KeyOnDoor2(string &in asItem, string &in asEntity)
{
  SetSwingDoorLocked("prison_3", false, true);
  RemoveItem(asItem);
  PlaySoundAtEntity("", "unlock_door.snt", "prison_3", 0.0f, true);
}
(This post was last modified: 04-10-2011, 03:43 PM by iNs.)
04-10-2011, 03:41 PM
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Messages In This Thread
A problem with a key - by vansd - 04-10-2011, 10:50 AM
RE: A problem with a key - by MrBigzy - 04-10-2011, 12:13 PM
RE: A problem with a key - by vansd - 04-10-2011, 03:09 PM
RE: A problem with a key - by MrBigzy - 04-10-2011, 03:24 PM
RE: A problem with a key - by vansd - 04-10-2011, 03:26 PM
RE: A problem with a key - by MrBigzy - 04-10-2011, 03:27 PM
RE: A problem with a key - by vansd - 04-10-2011, 03:36 PM
RE: A problem with a key - by iNs - 04-10-2011, 03:41 PM



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