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Great game; small pacing criticism
marshmallow Offline
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#1
Great game; small pacing criticism

Amnesia is an awesome game. The fact that such a good 3D game was made with such a small team is quite impressive. I recommended it to all my friends and I'll definitely be checking out the Penumbra games + any future games you guys make.

My only criticism is that I felt the excitement peaked early in the game and then went down to a lower plateau. There's the first water lurker encounter, then in the storage cellar there's a situation where you have to run past two of the servants/grunts/Mr. Face things, which is pretty crazy. That's the game's first big pace spike. Then you solve the elevator puzzle to calm down and bring down the pace. Then you go down to the old prison and it's a dark maze with multiple servants wandering all over the place and it's very claustrophobic and you feel like you're gonna get trapped in a dead end. That's the second spike.

Then you go to the cistern and it's nice and calm, which is needed after the intense prison level of course. But after that there's never another situation that requires evading or running at/past more than one monster. So the game's peak excitement happens in the first 1/3 or 1/2, then goes down and remains steady until the end. IMO there should be another situation like that towards the end somewhere. When I replay the game and I finish the prison I kinda don't want to finish the rest, since I know I've already done the most intense parts.

Your mileage may vary etc.
04-23-2011, 10:52 AM
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Great game; small pacing criticism - by marshmallow - 04-23-2011, 10:52 AM



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