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Gustav [ADDON FINISHED!]
SkyeGU Offline
Junior Member

Posts: 29
Threads: 1
Joined: Apr 2011
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#9
RE: Test Map

(04-24-2011, 05:51 PM)Fnoigy Wrote:
Spoiler below!
I also had a problem with ol' Scruffy getting stuck on the corner while just testing it myself! I'm considering putting a brief moment of player paralysis and forcing the player to look at Scruffy while he lunges from the darkness.

Also, I actually DID originally intend the real guy to patrol endlessly and force the player to be sneaky, but not only did being sneaky not seem to work very well, but I found out that the game automatically deletes him when he gets to the end of his patrol route, so I just let it stay like that since I assume most players hide and wait like I do.

Thanks so far for the pointers! This is exactly the kind of stuff I was hoping to hear about.
Spoiler below!

Player paralysis as Scruffy runs straight towards you would be even more terrifying. Pair that with the sound of a sharp intake of breath and you've got another situation for pure nightmare fuel. I'm not sure which is scarier: freezing and seeing your death (Scruffy) run at you, or having the chance to run...

Though, do you start Scruffy in the middle of the hallway for his run at you, or is it possible to start him closer to the wall opposite the one he gets stuck on? Perhaps this could prevent him from sticking, too. Just a thought.

As for the patrol: I ended up hiding in the gear room from him, but I wonder if other players hid in the opposite room that had a door? I certainly felt an extra sense of dread hiding from Scruffy in a slightly lit room.


Again, wonderful work so far. Smile
04-24-2011, 06:21 PM
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Messages In This Thread
Gustav [ADDON FINISHED!] - by Fnoigy - 04-24-2011, 03:21 AM
RE: Test Map - by Kyle - 04-24-2011, 03:50 AM
RE: Test Map - by SkyeGU - 04-24-2011, 04:54 AM
RE: Test Map - by Dark Knight - 04-24-2011, 08:10 AM
RE: Test Map - by Fnoigy - 04-24-2011, 05:51 PM
RE: Test Map - by SkyeGU - 04-24-2011, 06:21 PM
RE: Test Map - by skypeskype - 04-24-2011, 08:52 AM
RE: Test Map - by Dark Knight - 04-24-2011, 09:27 AM
RE: Test Map - by skypeskype - 04-24-2011, 10:29 AM
RE: Test Map - by Fnoigy - 04-24-2011, 06:44 PM
RE: Test Map - by Fnoigy - 06-26-2011, 02:41 AM
RE: Test Map - by Streetboat - 06-26-2011, 03:52 AM
RE: Test Map - by Tenno - 06-26-2011, 08:34 AM
RE: Test Map - by Fnoigy - 06-26-2011, 08:26 PM
RE: Test Map - by Streetboat - 06-26-2011, 09:42 PM
RE: Test Map - by cook - 06-26-2011, 08:45 PM
RE: Test Map - by Streetboat - 06-27-2011, 01:21 AM
RE: Test Map [ADDON FINISHED!] - by Dark Knight - 06-27-2011, 11:12 AM
RE: Test Map [ADDON FINISHED!] - by TheKataKombs - 06-28-2011, 11:09 PM
RE: Test Map [ADDON FINISHED!] - by Streetboat - 06-29-2011, 04:29 AM
RE: Gustav [ADDON FINISHED!] - by bobbo - 06-29-2011, 08:16 PM
RE: Gustav [ADDON FINISHED!] - by Streetboat - 06-29-2011, 09:36 PM
RE: Gustav [ADDON FINISHED!] - by Fnoigy - 06-29-2011, 09:51 PM
RE: Gustav [ADDON FINISHED!] - by Hardarm - 06-29-2011, 10:29 PM
RE: Gustav [ADDON FINISHED!] - by Streetboat - 06-30-2011, 12:37 AM
RE: Gustav [ADDON FINISHED!] - by SierenH - 12-11-2011, 06:23 AM
RE: Gustav [ADDON FINISHED!] - by SierenH - 12-15-2011, 11:09 PM



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