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Getting a monster to run?
palistov Offline
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Posts: 1,208
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Joined: Mar 2011
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#7
RE: Getting a monster to run?

Change his walk speed in the entity editor, under User-defined variables, and save it as a new .ent file, but keep it in the same folder (servant_grunt). Make his acceleration faster too. Tweak it and test it, because you don't want it to look unnatural as they accelerate.

(This post was last modified: 05-01-2011, 06:29 AM by palistov.)
05-01-2011, 06:29 AM
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Messages In This Thread
Getting a monster to run? - by genmills - 04-30-2011, 04:59 PM
RE: Getting a monster to run? - by MrBigzy - 04-30-2011, 05:20 PM
RE: Getting a monster to run? - by genmills - 04-30-2011, 06:44 PM
RE: Getting a monster to run? - by evertuy - 04-30-2011, 06:53 PM
RE: Getting a monster to run? - by NylePudding - 04-30-2011, 07:44 PM
RE: Getting a monster to run? - by Karai16 - 05-01-2011, 01:20 AM
RE: Getting a monster to run? - by palistov - 05-01-2011, 06:29 AM
RE: Getting a monster to run? - by genmills - 05-01-2011, 07:21 AM
RE: Getting a monster to run? - by MrBigzy - 05-01-2011, 02:35 PM
RE: Getting a monster to run? - by genmills - 05-01-2011, 06:11 PM
RE: Getting a monster to run? - by genmills - 05-10-2011, 08:22 AM
RE: Getting a monster to run? - by Apjjm - 05-10-2011, 01:58 PM
RE: Getting a monster to run? - by MrBigzy - 05-10-2011, 02:44 PM
RE: Getting a monster to run? - by genmills - 05-11-2011, 09:17 PM
RE: Getting a monster to run? - by Simpanra - 05-11-2011, 09:22 PM
RE: Getting a monster to run? - by Exostalker - 05-11-2011, 09:24 PM



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