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Getting a monster to run?
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#9
RE: Getting a monster to run?

Well, if you wanted to really tweak it, and say, make him run permanently instead of walk; you could open the .ent in the editor, go to animations, and change the file of the walk animation to the run animation. Then you could change the variables of the speed and accel muls to make him go faster.
(This post was last modified: 05-01-2011, 02:35 PM by MrBigzy.)
05-01-2011, 02:35 PM
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Messages In This Thread
Getting a monster to run? - by genmills - 04-30-2011, 04:59 PM
RE: Getting a monster to run? - by MrBigzy - 04-30-2011, 05:20 PM
RE: Getting a monster to run? - by genmills - 04-30-2011, 06:44 PM
RE: Getting a monster to run? - by evertuy - 04-30-2011, 06:53 PM
RE: Getting a monster to run? - by NylePudding - 04-30-2011, 07:44 PM
RE: Getting a monster to run? - by Karai16 - 05-01-2011, 01:20 AM
RE: Getting a monster to run? - by palistov - 05-01-2011, 06:29 AM
RE: Getting a monster to run? - by genmills - 05-01-2011, 07:21 AM
RE: Getting a monster to run? - by MrBigzy - 05-01-2011, 02:35 PM
RE: Getting a monster to run? - by genmills - 05-01-2011, 06:11 PM
RE: Getting a monster to run? - by genmills - 05-10-2011, 08:22 AM
RE: Getting a monster to run? - by Apjjm - 05-10-2011, 01:58 PM
RE: Getting a monster to run? - by MrBigzy - 05-10-2011, 02:44 PM
RE: Getting a monster to run? - by genmills - 05-11-2011, 09:17 PM
RE: Getting a monster to run? - by Simpanra - 05-11-2011, 09:22 PM
RE: Getting a monster to run? - by Exostalker - 05-11-2011, 09:24 PM



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