Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Solved]Full Conversion Still pointing to Default Directory
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#5
RE: Full Conversion Still pointing to Default Directory

Question, when you first start the game and the lantern is missing, if you look behind you at where you start, do you see it floating in the air or sitting on the ground?

Edit: Actually, yea, that should be exactly what happened. Unfortunately, you can't have bodies in your ent file or it'll screw it up. For your lantern, you don't need it anyway. The .ho file specifies the handle as the sway pivot point. Just make sure the SkipSwaySubMesh is the name the handle has.

I've been trying to find a way to make it work... :V
(This post was last modified: 05-15-2011, 04:20 AM by MrBigzy.)
05-15-2011, 04:16 AM
Find


Messages In This Thread
RE: Full Conversion Still pointing to Default Directory - by MrBigzy - 05-15-2011, 04:16 AM



Users browsing this thread: 1 Guest(s)