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Drugged player
DannieWest Offline
Member

Posts: 156
Threads: 13
Joined: Apr 2011
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#10
RE: Drugged player

(05-20-2011, 11:22 PM)Khyrpa Wrote: well just put false in the
bool abUseEffect
and there won't be any noise, although it takes away the fast change of FOVMul... That can be done manually too though

What do you mean with noise? Cuz the heavy breathing is still there. And FOVMul..? xD

Ah, thanks, smart one there ^^ Would ruin it somehow if they checked sanity xP
05-21-2011, 07:17 PM
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Messages In This Thread
Drugged player - by DannieWest - 05-20-2011, 01:05 PM
RE: Drugged player - by Khyrpa - 05-20-2011, 01:46 PM
RE: Drugged player - by Dominic0904 - 05-20-2011, 05:11 PM
RE: Drugged player - by Khyrpa - 05-20-2011, 05:58 PM
RE: Drugged player - by DannieWest - 05-20-2011, 10:08 PM
RE: Drugged player - by Khyrpa - 05-20-2011, 10:12 PM
RE: Drugged player - by DannieWest - 05-20-2011, 10:51 PM
RE: Drugged player - by Khyrpa - 05-20-2011, 11:22 PM
RE: Drugged player - by DannieWest - 05-21-2011, 07:17 PM
RE: Drugged player - by Khyrpa - 05-21-2011, 07:44 PM
RE: Drugged player - by Kyle - 05-20-2011, 11:26 PM
RE: Drugged player - by DannieWest - 05-23-2011, 08:49 PM
RE: Drugged player - by SLAMnesia - 05-24-2011, 03:29 AM
RE: Drugged player - by DannieWest - 05-24-2011, 08:08 PM



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