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Spawn a monster
Roenlond Offline
Senior Member

Posts: 331
Threads: 3
Joined: Apr 2011
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#3
RE: Spawn a monster

Spawn an enemy in the editor, uncheck the active box and name him "servant_grunt" (crucial that it's exactly the same as in the code), spawn a script area named ScriptArea_1 and save the .hps as the same mapname+.hps and it should work.
06-15-2011, 05:41 PM
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Messages In This Thread
Spawn a monster - by Funman - 06-15-2011, 05:36 PM
RE: Spawn a monster - by Nye - 06-15-2011, 05:39 PM
RE: Spawn a monster - by Roenlond - 06-15-2011, 05:41 PM
RE: Spawn a monster - by Funman - 06-15-2011, 05:44 PM



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