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Repeat monster
Karai16 Offline
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Posts: 164
Threads: 24
Joined: Apr 2011
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#3
RE: Repeat monster

(06-18-2011, 10:42 PM)Nye Wrote: Maybe set a checkpoint, and create a callback to a procedure that will set the grunt active (or an a timer)

CheckPoint(string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);

Alternatively, just create a collide area, that isn't destroyed when the player crosses it; so the player can cross it again after they have died and respawn the monster.

god I feel dumb now, I have no idea of to make/use both of your suggestions v.v

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06-18-2011, 10:54 PM
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Messages In This Thread
Repeat monster - by Karai16 - 06-18-2011, 10:30 PM
RE: Repeat monster - by Nye - 06-18-2011, 10:42 PM
RE: Repeat monster - by Karai16 - 06-18-2011, 10:54 PM
RE: Repeat monster - by Nye - 06-18-2011, 10:56 PM
RE: Repeat monster - by Russ Money - 06-19-2011, 12:15 AM
RE: Repeat monster - by Nye - 06-19-2011, 03:01 AM
RE: Repeat monster - by DamnNoHtml - 06-18-2011, 11:59 PM
RE: Repeat monster - by MrBigzy - 06-19-2011, 12:38 PM



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