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Model editor - Can Attach Character
Apjjm Offline
Is easy to say

Posts: 496
Threads: 18
Joined: Apr 2011
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#3
RE: Model editor - Can Attach Character

ConnectEntities doesn't weld the two objects together like the Attach functions - to my knowledge it just connects the States of the two entites - e.g: if one breaks the other gets an impulse.

Regarding the Can Attach Character property, Attachments work fine irrespective of that setting being enabled, yet they will not attach to enemies on either setting. Additionally, just tested my second theory and that is a no-go either, the grunt still glitches out if you define a body and attach the mesh to it. Also tested treating the player as a "sticky area" in-case something odd like that worked, which it didn't.

I really am at a loss as to what this option actually does?
(This post was last modified: 06-29-2011, 09:59 PM by Apjjm.)
06-29-2011, 09:58 PM
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Messages In This Thread
Model editor - Can Attach Character - by Apjjm - 06-29-2011, 07:28 PM
RE: Model editor - Can Attach Character - by Apjjm - 06-29-2011, 09:58 PM



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