Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to stop music when going next level on door?
TFEF Offline
Member

Posts: 143
Threads: 0
Joined: Feb 2011
Reputation: 1
#2
RE: How to stop music when going next level on door?

StopMusic(float afFadeTime, int alPrio);

To stop the music. Put that in the .hps of the map that has the music you want to stop when you leave.

Then just add a PlayMusic on the next map. Or set the new map's music to a higher priority.
07-10-2011, 10:11 AM
Find


Messages In This Thread
RE: How to stop music when going next level on door? - by TFEF - 07-10-2011, 10:11 AM



Users browsing this thread: 1 Guest(s)